Cortex Rewind

Cortex Rewind Cortex Rewind Cortex Rewind Cortex Rewind Cortex Rewind
  • Cortex Rewind
  • Cortex Rewind
  • Cortex Rewind
  • Cortex Rewind
  • Cortex Rewind

$9.99

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Cortex Rewind

Missed a corner or landed a stunt badly? Press F5 to rewind your recent driving, then press W to carry on from an earlier point with the recorded momentum. Built for freeroam servers and stunt practice.

12 S
DEFAULT HISTORY

4
PLAYBACK SPEEDS

30
DENT POINTS

F5
TO REWIND

Banner: a rewind mid-jump at 9.6 seconds, captured in game.

/// FEATURES

RETRY THE DRIVE


Recent driving history
Press F5 while driving and the vehicle plays back the last 12 seconds by default. Set the history length in config.lua, up to 120 seconds.

Resume with momentum
Press W to drive on from any point in the rewind. The vehicle gets back the velocity it had at that moment.

Movement and orientation
Playback follows the recorded position and rotation at the real capture timestamps, and the wheels turn backwards with the vehicle.

Pause and continue
Space pauses playback and continues it. Each rewind has a 15 second pause budget by default; when it runs out, playback carries on.

Playback speeds
Players pick 0.5x, 1x, 1.5x or 2x in Cortex settings, or you set one speed for everyone.

Crash damage undone
Rewind past a crash and engine, body and fuel tank health come back with windows, doors, tyres and dents. Dents are rebuilt close to the recording, not exactly.

Repairs others can see
Each bodywork restore goes through the server to players within 150 m in the same routing bucket, so nearby players see the repair too.

Server-checked access
The server approves each rewind against the cortex.rewind ACE, the driver seat and the routing bucket. Add an optional cooldown between rewinds.

No pile-ups on resume
Resume inside another vehicle and the two stop colliding for 1.5 seconds by default, for nearby players too, so you drive out instead of sticking.

Quiet when idle
With the default key binding, no per-frame loop runs until a rewind starts. The overlay shows the timer and keys and never takes the cursor.

/// SETUP / COMPATIBILITY

BEFORE YOU START


REQUIRESCortex Lib 3.2.0 or newer (free) with its vehicleReplay module, OneSync, and FXServer with Lua 5.4. No framework, database or frontend build.
INSTALLStart cortex-lib, then cortex-rewind, and keep the resource name. Grant the cortex.rewind ACE to the players who may rewind, or to everyone on a freeroam server.
CONTROLSF5 starts, W resumes, Space pauses. Rebind the start key under Settings > Key Bindings > FiveM. /rewind_start, /rewind_resume, /rewind_pause and /rewind_clear work as fallbacks.
CONFIGUREconfig.lua sets history length, controls, access, cooldown, speeds, pause budget, health and bodywork restore, effects, sound and the overlay.
OPTIONALOn-foot mode records and rewinds the player instead of a vehicle (Restrictions.VehicleOnly = false). Vehicle-only is the default.
SCOPEOnly the driver records and rewinds; other occupants ride along. There is no race, economy or anti-cheat integration.
UPDATINGMerge the new config. Health and bodywork restore are now on by default; set RestoreVehicleHealth and RestoreVehicleDamage to false for the old behaviour.

/// WHAT'S INCLUDED

IN THE BOX


■The resource, delivered to your Cfx.re account (portal.cfx.re > Granted Assets).
■An open config.lua for every setting, and the overlay ready to run with no frontend build.
■README.md and README.txt with install, configuration, upgrade steps from 1.x and troubleshooting.
■Cortex Lib is a separate free download from the GSD store.
Cortex Library: required dependency Join the GSD Discord GSD Documentation: install, configure, develop Explore the GSD store

One-time purchase, delivered through your Cfx.re account. Use on servers you own or administer.